Campaigns
4-6 players
$20/person each session, first 3 sessions paid in advance
Step 1: We begin by talking all together to decide which game to play and some very basic ideas about what each of us want from the campaign.
Step 2: Session Zero is a preparatory meeting held before the start of a tabletop RPG campaign. Its primary purpose is to set expectations, establish the tone, and ensure that all players are on the same page.
During this session, myself as Game Master (GM) and the players collaboratively discuss and agree upon key aspects of the game, such as:
- Game Setting and Rules: The GM explains the setting, genre, and any specific rules or modifications to the standard game mechanics.
- Character Creation: Players create and discuss their characters, including backstories, motivations, and how they fit into the overall story.
- Group Dynamics: Expectations for in-game behaviour, player interactions, and how conflicts will be handled are discussed.
- Safety and Comfort: Tools like safety mechanics are introduced to ensure a comfortable experience for all players, addressing potential triggers or boundaries.
- Campaign Goals: The group aligns on what they want to achieve in the campaign, whether it's focused on storytelling, combat, exploration, or a mix.
This Session Zero is FREE.
Step 3: Payment for the first 3 sessions is collected. This is because I will be creating the bones of a whole story, including a dramatic finale for the players to drive towards.
Step 4: We play!
Whether in person, online or a mixture depending on schedules and health. In person games are hosted by myself, one of the players or commonly a rotation between each. There are options to rent a room with added cost.
Each session is 3hrs long, with a little lead in time for people to get settled.
I am contactable to discuss the game with players outside of the sessions to support you and make sure you are having the most rewarding experience possible.
If you wish to play and cannot find enough people to make the minimum of 4, please contact me! I can assist you with finding enough like-minded and fun people to play with.
Single session / Events
4-6 players (more can be accommodated with discussion)
$250+ (depending on how much extra prep work of play time requested)
Step 1: I will discuss the particulars of the game with the organiser and as many players as they wish to include. Particulars include but not limited to:
- What game to play.
- Length of game (3-6 hours).
- A pre-made story or an original one.
- If an original story, what is desired from it.
- What themes and style is preferred.
- Characters are made before the session, what kinds of characters are desired.
- Safety and comfort requirements around themes and topics.
I may need to consider these details before providing you with a quote for the event game.
Step 2: Receive my quote, approve it and pay the full amount.
Step 3: I turn up at the address and tell a story you'll never forget!
Teaching session
4-6 players
$25/person
These are pre-made stories designed to teach people the basics of a game system and how to play a tabletop roleplaying game. The sessions are 3 hours long, though there is a little less content to allow for time to explain the mechanics and show how they work within the story.
Many game systems are supported, please contact me to discuss.
Consulting for GMs and players
One-on-one
$15/hour
If you're a Game Master looking for expert advice, then I am here to help in a friendly and collaborative way. Perhaps you are going to be running a game for the first time, have run into some troubles or are just plain stuck. I can help you.
Please bear in mind, I can only give expert advice on matters of Tabletop RPGs.
Content creation
4-6 players
$25/hr
I have worked as a content creator on video games previously and are developing projects of my own. I am available for work on a commission or contract basis.
- Rules and system design
- Narrative and plot design
- Individual quest creation and quest flow design
- Dialogue and in-setting fiction
- Narrative short stories
- Item creation; rules, stats and flavour (not visual design)